DW2 is missing some of the things I loved about DW:U but some of that I think is because DW:U is a package of all of the DW expansions, but it's got the same general feel and style that I love. I remember when Stellaris came out and I was excited because I thought it would be a successor to DW:U but after exploring a few systems I just couldn't find the depth that I love in DW so I went back to DW:U after that. I'm really enjoying it so far but DW:U was already my favorite strategy game so it's something I was already used to.
#How to play stellaris distant worlds how to#
and googled the hell out of how to play that one. I was able to slip into it fairly easily only because i played the last game. So would i recommend it? YES! Just be prepared to do some googling. and i have the AI set to give me popups with suggestions as to what to build, colonize and diplomatic actions. Right now i have almost everything automated. And the best part, you can automate the AI to do anything you want. Its got a bit of a learning curve, but the reward is well worth it. But not too much as to make it overwhelming. Its more grounded in reality as to what running a galactic empire would feel like. Private ships are paid for by the private economy, and that pool of money goes directly to you! that sweet sweet tax income thats only a fraction of your income. In my current game ive only colonized 5 worlds, but i have almost 400 transports flying all over my sectors just doing their thing. Mining ships that can fly out and mine anything without a mining base, passenger transports to move pops between worlds. They build all the freighters that move resources between planets. You have an entire private sector you cant control. But if you have the gas, you can swoop in and wreck things.Įconomy? Buckle up. You may have to make a few jumps between stars because engines can only go so far per jump. Want to go straight for your enemies capital in a war? Go for it. The only limit to space travel is the fuel you carry on board. Gotta explore every one of them, then throw down a mining station if it contains enough minerals to justify the expense. Want 15 different star base designs? sure why not? Look at all them asteroids in your system. Want to customize your mining stations down to the very last mining engine? its got you covered. Heres a handful of races to play, pick one, choose a government, go! You like resources? It has a ton of various ones that will all be used in the building of your empire. Start up a game, lots of galaxy options to choose from, which is nice. Tool tips and explanations? Heres an in game wiki that may not contain or explain all your questions. BUT, its also been out for a while and its not even close to the game it was at launch.ĭW2 is an entirely different beast. By that I mean it takes you through all the steps of designing an empire, throwing you into a starting world, how to move pops around and the economy has been distilled down the the important bits that make things run. That being said, Stellaris plays in a very streamlined way. If you like the stories, exploration and such with Stellaris, you cant go wrong with DW2. For example, you can decide to only manage your home planet, thereby leaving all the exploration and defence to your faction's AI, or alternatively explore the nether regions of the galaxy yourself in a single ship, without breaking a sweat over bothersome economics or trade.I'm a Stellaris fan and love both it and Distant Worlds for different reasons. Player autonomy is a big focus this time around, with extensive AI choices at your fingertips that allow you to automate various tasks in your empire and take on others you'd prefer to spend time on. As in any good 4X strategy, resource management and upgrading your tech tree, aka creating the most kick-butt ships and weapons, is vital to your success. There are seven playable base factions to choose from, each with their own detailed back story and history. You can explore, find valuable resources, expand your empire, forge alliances, or wage war with any of the Alien civilisations you come in contact with, whatever it takes to represent your faction's interests. You're tasked with helping your civilisation survive and prosper in the expanses of space, with the choice of how you do that totally up to you. The game's premise is pretty much identical to the original.